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Basic Smoke material

A diffuse material designed specifically for volume objects.

Parameters

Smoke Color

This is the colour of the smoke.

Use Point Color

If this toggle is on, the smoke colour is multiplied by any point colour.

Density

This is the overall opacity of the smoke. The opacity of the smoke is attenuated throughout the depth of the volume object. Higher values are more opaque smoke which reflects light faster.

Smoke Density

The overall density is multiplied by this value. Higher values are more opaque smoke that reflects light faster.

Shadow Density

This is the same as Smoke Density but is used in the shadow pass. This controls how much light the smoke will block.

Receive Shadows

If this toggle is on, the smoke tests for light visibility. Enabling shadows also enables self-shadowing.

N.B. For performance reasons, it is recommended to use Shadow Maps for shadowed smoke.

Illuminance Angle

This is the angle of the cone, in which the smoke will test for shadows.