Basic Surface material
This is an all purpose basic plastic material with a choice of specular functions.
This is an all purpose basic material with a choice of specular functions. There are options for color map to be used as the surface color. It has a choice of specular functions as well as a mask for the specular contribution. It a good material for any surface that does not need reflection.
Parameters
Surface
Ambient Intensity | A multiplier for the ambient contribution to the material. The ambient lighting model only looks at the ambient lights in the scene. If there are no ambient light, this slider will have no affect. |
Lambert Intensity | A multiplier for the diffuse contribution to the material. |
Use Base Color | If this box is not checked, the Base Color is ignored. Defaults to on. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white. |
Base Color | This is the main surface color for the material. Defaults to white. |
Use Point Color | If this box is checked and the point color, (Cd), is defined, then Cd is multiplied with the Base Color. Defaults to on. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white. |
Opacity | The opacity color for this material. |
Color Map
Use Color Map | If this box is checked the Base Color is multiplied by the specified texture map. Defaults to off. If Use Base Color, Use Point Color and Use Color Map are all off, the surface color will be white. |
Base Color Map | This the name of the texture file. The icon to the right opens a file browser. |
Color Map Wrap | Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
See texture for more information. |
Color Map Filter | Type of anti-aliasing filter used. See texture for more information. |
Color Map Width | Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information. |
Color Map Border | The color used outside the map if Decal Wrap is selected. See texture for more information. |
Specular
Specular Intensity | A multiplier for the specular contribution to the material. |
Specular Color | The specular highlight color, defaults to white. |
U Roughness | This value controls the size or spread of the specular highlight. When Anisotropic is selected, this value controls the specular highlight only in the U direction |
V Roughness | When Anisotropic is selected, this value controls the specular highlight only in the V direction It is ignored with any other specular function. |
Sharpness | This value controls the sharpness of the edge of the specular highlight. It is used only if Glossy specular is selected |
Specular Type | A selector for the specular function. Anisotropic is used to get an elliptical highlight. Glossy is typically used for highly reflective materials to get a sharp edges highlight. See specular for more information. |
Specular Map
Use Specular Map | If this box is checked, the specular color is multiplied by the color of the texture in Specular Map. Defaults to off. |
Specular Map | This the name of the texture file. The icon to the right opens a file browser. |
Spec Map Wrap | Determines what the texture looks like when the texture coordinates are larger or less than 0 to 1. The options are:
See texture for more information. |
Spec Map Filter | Type of anti-aliasing filter used. See texture for more information. |
Spec Map Width | Filter Width is the number of pixels, in both u and v directions, to use in filtering. See texture for more information. |
Spec Map Border | The color used outside the map if Decal Wrap is selected. See texture for more information. |
