hou.ObjNode.worldTransform method
Return the matrix that transforms this object’s geometry into world space.
worldTransform(self) → Matrix4
| The world transformation matrix contains the cumulative transformations of |
|
See also: hou.ObjNode.parmTransform, hou.ObjNode.preTransform, hou.ObjNode.setWorldTransform
Replaces: optransform, origin
