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hou.ObjNode.worldTransform method

Return the matrix that transforms this object’s geometry into world space.

worldTransform(self) → Matrix4

The world transformation matrix contains the cumulative transformations of
  • The node’s pre-transform

  • The transformation defined by the node’s parameters

  • The transformations of parent nodes or containing networks

See also: hou.ObjNode.parmTransform, hou.ObjNode.preTransform, hou.ObjNode.setWorldTransform

Replaces: optransform, origin