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Modeling
How to create and edit models.
Subtopics
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Align objects
Attributes
Describes what attributes are and lists some common attributes.
Component groups
Construction plane
Copying and Instancing
Create geometry
Create, edit, and use Null objects
Edit components
Edit geometry
Import geometry from other objects
Import, export, and cache geometry to/from disk
Locking nodes to improve efficiency
Mirror geometry across a symmetry plane
Modeling FAQ
NURBS Curves and Surfaces
Objects
Points and vertices
Polygons and meshes
Quadratic primitive shapes
Refine NURBS geometry by pasting
Repair polygonal models
Reselect geometry
In Houdini you can not only edit the parameters of a surface node, you can reselect the geometry the operation applies to.
Snapping
Splines
Trim NURBS surfaces
Volumes
“Box up” modeling
“Curve up” modeling