What’s new in Houdini 9: Lighting
Houdini 9 has new preset lights and lighting nodes, as well as new materials.
Lighting improvements
Houdini 9 has made creating and placing lights much more interactive. There are six preset lights on the Lights and Cameras shelf that save you from having to customize a single light node. Houdini 9 also provides you with a new light node called Light Template which has no preset values, and is customizable with render properties.
Placing lights and cameras is now easier than ever. You can simply click the preset lights on the Lights and Cameras shelf and you are ready to use them! You can even look through them for a better idea of what will be illuminated. See the
Lights and Cameras shelf help for more details.
The Point Light, Spot Light, Area Light, Distant Light, and Environment Light all put down a
Light node with preset parameters, which you can change. You can alter the color, intensity, interference etc. or even change the Light Type to a different preset type using the drop-down menu. However, the Ambient Light puts down an
Ambient Light node since its unique from the other five.
VOP and SHOP Hierarchy
VOPs now live inside SHOPs, and a material is a collection of one or more SHOPs. For example, a material can contain a surface shader and a displacement shader.
Material Palette
Houdini 9 will have new ready-to-use materials available in the gallery for you to drag and drop onto geometry objects.
Quick Start
| To... | Do this |
|---|---|
Put a gallery material on a geometry object | On the Material Palette, drag the material from the gallery file onto the geometry object. |
Put a gallery material on a selected region of a geometry object |
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Create your own material |
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Add your material to the gallery file |
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For more information, see the
Materials help.
