Inverse Kin channel node
Generates channels for bone objects based on a bone chain and an end affector.
This generator CHOP generates channels for bone objects based on a bone chain and an end affector. It can solve for the bone angles using a variety of different solver types.
Parameters
Kinematics
Solver Type | Specifies the solver to use to generate the channels.
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Root Bone | This is the first bone in the chain for which this CHOP should create solution channels. | ||||||||||||
End Bone | This is the last bone in the chain for which this CHOP should create solution channels. | ||||||||||||
End Affector | For Inverse Kinematics and IK With Constraints solvers, this is the object to use as the end affector when solving for the bone angles. | ||||||||||||
Twist Affector | For the Inverse Kinematics solver, this specifies an object that controls the twist orientation of the solution bone angles. | ||||||||||||
IK Twist | For the Inverse Kinematics solver, this parameter specifies an additional twist angle to be applied to the solution bone angles. | ||||||||||||
IK Dampening | For the Inverse Kinematics solver, this parameter represents how easily the End Bone can be pulled off the End Affector as the bone chain is stretched out. | ||||||||||||
Curve Object | For the Follow Curve solver, this parameter specifies the object that contains the curve geometry that the bone chain should follow. | ||||||||||||
Curve Normals | For the Follow Curve solver, this parameter specifies how the curve normals should be transferred to the bone chain. Note that the normals are interpolated on the curve between the curve breakpoints. Because breakpoints (and not control points) lie on the curve it is more meaningful to use interpolate the breakpoint rather than the control vertex values. Though, breakpoint normals are calculated from the control vertices.
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Blend | This option blends between the local bone rotation values and the solved solution. When this value is 0 it produces the local bone rotation values and when it is 1, it produces the solved bone rotation values. | ||||||||||||
Straighten Solutions | When this checkbox is turned on, the bone chain will completely straighten out in the direction of the goal if the IK goal is farther away than the length of the bone chain (with a tolerance of the tracking threshold). If this checkbox is turned off, no attempt is made to further straighten the IK solution. By default it is turned off because it is faster. | ||||||||||||
Tracking Threshold Factor | This value specifies the accuracy threshold for Inverse Kinematic solutions. Use smaller values for more accurate solutions at the expense of more computation time. Use larger values to save computation time at the expense of getting less accurate solutions. |
Channel
Single Frame | Only create one-sample channels, at the Start position. |
Clean Rotations | When not in Single Frame mode, the CHOP can use the previous rotation values as a hint when generating the next frame’s rotation values. |
Start | The start position of the CHOP. |
End | The end position of the CHOP. |
Sample Rate | The sample rate of the CHOP. |
Extend Left | The left extend condition (before the CHOP’s start). |
Extend Right | The right extend condition (after the CHOP’s end). |
Default Value | The value to use for the “Default Value” extend condition type. |
