Adds two images together.
Composites the first input (Foreground) over the second (background), but only where the background alpha exists.
Averages the foreground image and the background image.
Blends frames from two sequences together using a simple linear blend.
Adds a border to the image.
Applies a brightness factor and bright shift to the first input.
Builds a bump map from a plane.
Channel Copy compositing node
Copy channels from any of inputs into the output image.
Chromakey compositing node
Mask or “key” an image based on its color.
Creates a constant color image.
Color Correct compositing node
Applies a variety of color corrections to the image
Color Curve compositing node
Adjusts the R,G,B and/or A channels based on a user-defined curve.
Color Map compositing node
Maps a range of color to a new range.
Color Replace compositing node
Replace a color region in an image with another region.
Color Wheel compositing node
Generates a simple HSV color wheel.
Composite compositing node
Does a composite (over, under, inside, add, etc) between two images.
Contrast compositing node
Increases or decreases the contrast of an image.
Changes the data format of a plane (i.
Convolve compositing node
Performs a generic convolve on the source image.
Corner Ramp compositing node
Generates a four corner ramp.
Crops an image and changes its resolution.
Defocuses an image similar to a real camera defocus.
Deforms an image by moving the underlying UV coordinates.
Removes film grain from an image.
Deinterlace compositing node
De-interlaces a frame of video by either averaging scanlines or copying a scanline.
Removes planes or components from an input sequence.
Removes white noise from an image.
Depth Darken compositing node
Darkens depth boundaries in an image.
Depth of Field compositing node
Creates a depth-of-field mask, which describes how out of focus parts of the image are.
Computes the difference between the foreground image and the background image.
Dilate/Erode compositing node
Expands and shrinks mattes.
Detects edges in the input image.
Edge Blur compositing node
Blurs the edges of an image.
Adds a lighting effect to the image by using a bump map.
Environment compositing node
Applies an environment map to an image.
Equalize compositing node
Equalizes colors by stretching or shifting the image histogram.
Expands and shrinks mattes.
Extends the length of a sequence so that it can be animated beyond its frame range.
Fetches a sequence of images from another COP, even in another network.
Field Merge compositing node
Merges two fields into one Interlaced Frame.
Field Split compositing node
Splits an interlaced frame into two fields per frame (odd and even fields).
Field Swap compositing node
Swaps the two fields containing the even and odd scanlines of the frame.
Loads image files into Houdini.
Flips the image horizontally and/or vertically.
Adds a variety of atmospheric effects to an image, including fog, haze and heat waves.
Renders anti-aliased text.
Front Face compositing node
Cleans up flipped normals by making them face the camera.
Function compositing node
Performs a variety of mathematical functions on the input image.
Applies gamma correction to the image.
Keys out parts of the image based on pixel position or normal direction.
Geometry compositing node
Renders geometry from a SOP as a single color image.
Gradient compositing node
Computes the gradient of an image.
Converts between RGB and HSV color spaces, or applies hue and saturation modifications.
Hue Curve compositing node
Adjusts the saturation or luminance of the image based on hue.
Illegal Pixel compositing node
Detects illegal pixels, like NAN and INF, in images.
Restricts the foreground color to the area of the background’s alpha matte.
Applies a photographic pixel inversion to the image.
Layers a series of inputs together by compositing them one by one on the background image (input 1).
Adjusts black point, white point, and midrange to increase, balance, or decrease contrast.
Lighting compositing node
Adds a light to the image.
Limits the pixel range at the high end, low end or both.
Applies a lookup table to the input.
Luma Matte compositing node
Sets the alpha to the luminance of the color.
Keys the image based on luminance (or similar function).
Masks out an area of an image.
Outputs the maximum value of the foreground and background images for each pixel, which tends to lighten the image.
Applies a 3 x 3 or 5 x 5 median filter to the input image.
Merges the planes of several inputs together.
Outputs the minimum value of the foreground and background images for each pixel, which tends to darken the image.
Converts a color or vector into a scalar quantity, like luminance or length.
Takes a sequence of images and combines them into 1 image by tiling them.
Multiply compositing node
Multiplies the foreground image with the background image.
Generates continuous noise patterns.
Restricts the foreground color to the area outside of the background’s alpha matte.
Composites the first input (Foreground) over the second (background).
Fits an image into an arbitrary quadrilateral.
Modifies an image’s pixels using expressions.
Premultiply compositing node
Allows colour to be converted to or from a premultiplied form.
Pulldown compositing node
Performs a pulldown (cine-expand) on the input sequence.
Performs a pushup (cine-compress) on the input sequence.
Quantize compositing node
Quantizes input data into discrete steps.
ROP File Output compositing node
Renders frames out to disk.
Radial Blur compositing node
Does a radial or angular blur.
Generates a variety of linear and radial ramps, which are fully keyframable.
Reference compositing node
Copies the sequence information from its input.
Renders a mantra output driver directly into a composite network.
Simply reverses the frames in the sequence.
Rotoshape compositing node
Draws one or more curves or shapes.
Changes the resolution of the image.
Adds two images together, saturating at white like photographic addition.
Sequence compositing node
Sequences two or more inputs end to end.
Generates simple shapes, such as circles, stars and regular N-sided polygons.
Sharpens an image by enhancing the contrast of edges.
Shifts an image sequence in time.
Shuffle frames around to do out-of-order editing.
Either removes frames from a sequence or allows you to order them in a user-defined order.
Load a single image file.
Streak Blur compositing node
Streaks an image, adding a motion blur effect.
Subnetwork compositing node
Contains networks of other COPs.
Subtract compositing node
Subtracts the foreground image from the background image.
Passes the input of one of its connected inputs through, acting like an exclusive switch.
Switch Alpha compositing node
Replaces input 1’s alpha with input 2’s alpha.
Runs an external program and writes the image data to its STDIN.
Tiles the image sequence with multiple copies of the input image.
Time Filter compositing node
Blurs a pixel through several frames.
Time Machine compositing node
Uses a second input to time warp the first input on a per pixel basis.
Time Scale compositing node
Stretches or compresses a sequence in time.
Time Warp compositing node
Warps time by slowing or speeding it up throughout the sequence.
Transform compositing node
Translates, rotates and/or scales the input image without changing the image resolution.
Trims an input sequence in time by adjusting the beginning or the end of the sequence.
Composites the first input (Foreground) under the second (background).
Extracts an arbitrary quadrilateral area out of the input image.
VEX Filter compositing node
Runs a VEX script on its input planes.
VEX Generator compositing node
Runs a VEX script on the planes it generates.
Performs vector operations on the input.
Velocity Blur compositing node
Blurs an image by using pixel velocity to produce a motion blur effect.
Cuts a small window out of a larger image.
Does a wipe between two input sequences.
Makes two elements mutually exclusive; if their alpha mattes overlap, the overlap is removed.
Does a Z composite of two images.