Attractor particle node
Attracts or repels particles using a referenced Force SOP or Point SOP.
This operator attracts or repels the input particles toward/away from a force defined by a
Force SOP (for metaballs) on the Force tab of a
Point SOP (for other geometry types).
The magnitude of the referenced force determines the how much the force attracts or repels the particles, but it interacts with the mass and charge attributes of the particles (if a particle is negatively charged the effect of this operator is reversed), unless you use the Ignore charge and Ignore mass options.
Note | To apply a global force to particles, use the |
You can use a SOP connected to one of the POP networks inputs as the attractor, or reference an arbitrary SOP, according to the Attractor use parameter on the Attractor tab.
Using an input gives you the flexibility to easily change which geometry to use for the attractor, either manually or programatically.
Using an explicit reference is useful when the attractor geometry is in a known location and is not expected to change.
This operator modifies the accel attribute.
Using Attractor
Click the
Attractor button from the Drive Particles tab.Click
the
particle system you want to be attracted or repelled and press Enter to confirm your selection.Click
the object you want the particles to be attracted to or repelled from and press Enter to confirm your selection.The degree of attraction/repulsion can be modified in the parameter editor.

Parameters
Activation | Turns this node on and off. The operator is only active if this value is greater than 0. This is useful to control the effect of this node with an expression. |
Source Group | Only affect a group of points (created with, for example, a Group POP or Collision POP) out of all the points in the input. |
Attractor
Attractor Use | How the points of the attractor affect the input particles.
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Geometry Source | Specifies the SOP to use.
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SOP | Path to the SOP (when Geometry source is set to Use Parameter Values). | ||||||||||
Ignore Transform Object | Particles normally use the object space of the SOP being cooked. Turn this parameter on to not transform into the space of the cooking SOP. | ||||||||||
Stop At Attractor | Particles stop when they reach the attractor. | ||||||||||
Scale | Multiplies or divides the force of the attractor. | ||||||||||
Show attractor radius in guide | Shows the radius of the force as part of the node’s guide geometry. Turn on the node’s template flag to see the guides. | ||||||||||
Show acceleration in guide | Shows the applied acceleration as part of the node’s guide geometry. Turn on the node’s template flag to see the guides. |
Defaults
Ignore Charge | Ignores any charge attributes on the input particles. |
Override Charge | Replaces any charge attributes on the input particles with the value of the Charge parameter below. |
Charge | Charge to use when Override charge is on. |
Ignore Mass | Ignores any mass attributes on the input particles. |
Override Mass | Replaces any mass attributes on the input particles with the value of the Mass parameter below. |
Mass | Mass to use when Override mass is on. |
Noise
The parameters on this tab add randomness to the attraction force. This makes particles more or less attracted at random, creating a less uniform effect.
Seed | Seed value for the random turbulence generator. | ||||||||
Turbulence | Number of iterations of fractal noise to add. | ||||||||
Roughness | Scale of noise added with each iteration. | ||||||||
Exponent | Noise attenuation exponent. | ||||||||
Frequency | Spatial frequency of noise field in X, Y, and Z. | ||||||||
Amplitude | Maximum value of noise field. | ||||||||
Offset | Amount to shift noise along X, Y, and Z axes. | ||||||||
Noise Type | Method used to generate noise. Hermite Interpolation and Improved Hermite are fastest.
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Locals
Standard POP local variables
| AGE | The seconds a particle in the template has been alive. |
| AX AY AZ | Acceleration of the particle. |
| BBX BBY BBZ | The point’s relative position in the bounding box. |
| DEAD | Point is dead. |
| ITER | Processing iteration number. |
| JUSTHIT | A collision for this particle was detected (for example, by the Collision POP) during the processing of this timestep (that is, this iteration of the particle simulation). This variable is cleared at the beginning of each timestep. Note that the collision POP actually detects any collisions which would have occurred the during the previous frame. |
| LIFE | Percent of total life used (from 0 to 1). |
| LIFESPAN | Expected lifetime of particle. |
| MAPU MAPV MAPW | Point or vertex texture coordinates. |
| NPT | Total number of points. |
| NGRP | Total number of points in source group. |
| NX NY NZ | Normal vector. |
| PT | The point number of the currently processed point. |
| RESTX RESTY RESTZ | The rest position. |
| SLIDING | The sliding state of the particle. |
| SPRINGK | Elasticity of a point. |
| STOPPED | Point is stopped. |
| STUCK | 1 if particle is stuck to a collision object. |
| TENSION | Spring tension. |
| TIMEINC | Time increment. |
| TX TY TZ | Point position. |
| U V | Surface UV values. |
| VX VY VZ | Velocity direction. |
| WEIGHT | Point spline weight. |
Added by Collision POP/Limit POP
| DIST | Distance from particle to last collision. |
| HCR HCG HCB | Diffuse color at the collision point on the surface the particle collided with. |
| HITID | ID for last collision. You can control how this attribute is set in the Collision or Limit POP to help distinguish types of collisions. |
| HITTIME | The time at which the last collision occurred. |
| HMAPU HMAPV | The texture map UV coordinates for the surface location where the last collision occurred. |
| HNX HNY HNZ | The normal at the surface location where the last collision occurred. |
| HTX HTY HTZ | World space position of the last collision. |
| HU HV | The UV coordinates for the surface location where the last collision occurred. |
| NUMHIT | Number of times the particle has collided. |
Added by Color POP
| CA | Point or vertex alpha value. |
| CR CG CB | Diffuse point or vertex color. |
Added by Property POP
| ATTRACT | Attractor point. |
| CHARGE | Charge of the particle. |
| CLING | Point is clinging to geometry. |
| DRAG | Point drag. |
| FOLLOW | Leader to follow. |
| MASS | Point mass. |
| PSCALE | Particle Scale. |
| SCALEX SCALEY SCALEZ | Non-uniform scale. |
Added by Proximity POP
| NEAREST | Either the point number or id of the particle nearest to this one. |
| NEARESTDIST | The distance to the nearest particle. |
| NUMPROXIMITY | The number of particles within a specified proximity to this particle. |
Added by Rotation POP
| ROTA | Rotation angle. |
| ROTX ROTY ROTZ | Rotation axis. |
Added by Source POP
| GEN | Generation. |
| ID | ID number. |
| ORIGIN | Original Source point was birthed from. |
| PARENT | Parent’s ID Number. |
Added by Speed Limit POP
| SPEEDMAX | Maximum speed. |
| SPEEDMIN | Minimum speed. |
Added by Sprite POP
| SROT | Sprite rotation around view axis (in degrees). |
| STEXU STEXV | Texture coordinate of sprite’s lower-left corner. |
| STEXW STEXH | Size of sprite in texture space. |
| SX SY | Sprite scale. |
Controlled by Suppress Rule POP
| SUPPPOS | Suppress default position rule. |
| SUPPVEL | Suppress default velocity rule. |
| SUPPUP | Suppress default up-vector rule. |
| SUPPAGE | Suppress default aging rule. |
| SUPPROT | 1 if particle is suppressing its default rotation rule. |
| SUPPANGVEL | 1 if particle is suppressing its default angular velocity rule. |
Added by Up Vector POP
| PVX PVY PVZ | Previous velocity. |
| UPX UPY UPZ | Up vector. |
Added by Location, Source, Softbody, Split POPs
| SPEED | Absolute speed of particle. |
Examples
The following examples are specifically designed to demonstrate this node:
AttractToCurvePoints
$HFS/mozilla/documents/examples/nodes/pop/attractor/AttractToCurvePoints.cmd
AttractToGrid
$HFS/mozilla/documents/examples/nodes/pop/attractor/AttractToGrid.cmd
AttractToRing
$HFS/mozilla/documents/examples/nodes/pop/attractor/AttractToRing.cmd
Chaser
$HFS/mozilla/documents/examples/nodes/pop/attractor/Chaser.cmd
The following examples use this node:
PopFlow
$HFS/mozilla/documents/examples/nodes/dop/particlefluidsolver/PopFlow.otl
PopFlow
$HFS/mozilla/documents/examples/nodes/dop/particlefluidsolver/PopFlow.otl
SparksStream
$HFS/mozilla/documents/examples/nodes/pop/stream/SparksStream.cmd
