Shader nodes
Shader nodes implement material looks that you can apply to geometry.
Nodes
Material shader
A higher-level shader that can contain one or more sub-shaders, such as surface shaders, displacement shaders, and property shaders.
Fur Density Map shader
Fur Style shader
Mantra: HScript Procedural shader
Runs an HScript for each point on the object’s geometry and instances the geometry output by the script at that point.
Mantra: Sprite Procedural shader
Renders points as sprites, small textures that are always normal to the camera.
Subnetwork shader
The Sub-net shop is essentially a way of creating a macro to represent a collection of shops as a…
VEX ASAD Light shader
ASAD Light - All Singing And Dancing Light Shader This shader simulates a point or cone light source.
VEX Blur Shadow shader
The blurshadow shader generates soft shadows by sending out multiple shadow rays.
VEX Brushed Aluminum shader
This surface implements anisotropic shading based on the lighting model by Greg Ward which can be…
VEX Burlap shader
This displacement shader simulates rough cloth like burlap Texture coordinates (or the surface pa…
VEX Clay shader
The clay shader uses the Oren-Nayar diffuse lighting model to simulate very rough surfaces.
VEX Corrugated shader
This displacement shader simulates corrugated material (like cardboard or metal.
VEX Decal shader
This surface shader generates a plastic surface which has a texture map modulating the diffuse at…
VEX Displace Map shader
This shader will displace the surface geometry based on the luminance of the texture map.
VEX Fluffy Cloud shader
This shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
VEX Fractal Dent shader
This shader generates creates a dented surface The rest position attribute is used if it exists.
VEX Global Illumination shader
This light source can be used to add some global illumination effects.
VEX Hair shader
This shader is based on the illumination model presented in 'Fake Fur Rendering', Siggraph Proceedings 1997.
VEX Lit Fog shader
This fog shader computes lit fog by marching a ray from the eye to the surface being shaded.
VEX Matte shader
The matte shader will occlude geometry behind the surface being rendered, however, the output ima…
VEX Meta Cloud shader
This shader is used by the i3dgen program (or the 3D Texture output driver) to generate a 3D texture map.
VEX Shadow Map shader
The shadowmatte shader generates an alpha image that stores screen-space shadow information for later compositing.
VEX Soft Toon shader
This non-photorealistic shader shades the surface facing away from the light, allowing detail to be seen in shadows. It also has a contrast control which allows for a soft transition between full light and shadow, creating a cartoon like effect.
VEX Super Material shader
Phong, Blinn or Cook shading models use all three aspects of the material: ambient, diffuse and specular color.
VEX Volume Cloud shader
This volume shader will shade volume objects as if they were fog. The density value will be used as the thickness of the fog at each point.
VEX Volume Fire shader
This volume shader will shade volume objects as if they were flame. The density value will be used as a lookup into a color shading ramp, provided it lies within a certain range.
VEX Z-Depth Fog shader
This fog shader computes the coverage based on an ease-in ease-out curve between the near and far clipping planes.
