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VEX networks

Containers for VOP networks.

These nodes are containers for VOP networks. VOPs are nodes that represent functions in the VEX language. VOP networks can perform various functions, such as computing surface shading, displacement, or defining new compositing nodes.

The type of VEX network you create controls what the VOP network inside does (for example, a surface shader) and what VOPs are available inside (for example, VOP networks for defining shaders use different VOP nodes than VOP networks for defining compositing nodes).

Right-click a network in the network editor pane and use the context menu to compile it into a new node type or (in the case of shader networks) create a one-off shader using the network.

Note

The network node’s comment becomes the help page for any shader or node type created from the network. See how to write wiki-format help.

Networks

Categories: CHOPs, Compositing, Particles, Shading, Surface, Utility

CHOPs

This network defines a CHOP operator type.

Compositing

This network defines a COP operator type that requires at least one input.
This network defines a COP operator type that takes no inputs.

Particles

This network defines a POP operator type.

Shading

This network defines a SHOP operator type.
This network defines a SHOP operator type.
This network defines a SHOP operator type.
This network defines a SHOP operator type.
This network defines a SHOP operator type.
This network defines a SHOP operator type.
This network defines a SHOP operator type.

Surface

This network defines a surface node (SOP).

Utility

This network contains other VOP networks.