Rendering
Set up to render
See render output drivers for information on how to create an output driver node.
| To... | Do this |
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Choose which camera to render from | In the output driver node’s parameters, click the Main tab and choose the Camera object the driver will use to render the scene. |
Set where to render to |
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Set the rendered image size | Set the rendered image size in the camera. In the camera node’s parameter editor, click the View tab and set the Resolution parameter. |
Render an image
Note | Make sure you have lights and a camera in the scene, otherwise your render will probably not work or will render all black. |
Each output driver's parameters control where the rendered images are saved, whether to render a single frame or an animation, whether to render to disk or into MPlay, the image format and resolution, the camera, etc.
The default is to render a single frame to the MPlay image viewer. You can choose to save the rendered image from within MPlay.
| To... | Do this | ||
|---|---|---|---|
Create a render node | On the menu bar, click Render > Create Render Node and select the type of renderer you want to create. This will put down a render node in the | ||
Get a quick render of the current view |
You can also use the render HScript command to start a render.
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Render a region of the viewer |
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Render through a render node | Select the render node you want to render through and press the Render button. You can also do this through the Render menu by clicking Render > Start Renderer and select the render node on the menu bar. | ||
Render a subrange |
Include | ||
Limit a particular render node to a subrange | In the parameter editor of the render node, set the Valid Frame Range from the drop-down menu. This parameter limits the rendering of frames, when set to “Render frame range” or “Render frame range only”. If Houdini requests a frame from a render node which does not have it in its valid range, the render node will not render that frame. | ||
Render with dependencies |
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