Advanced Dicing Control
The dicing control properties are not available by default. You must use the properties interface to add them to the render output driver, camera, or object. See properties for more information. The dicing properties are under mantra9.0/Dicing. Some of these options may be available by default in a future build of Houdini 9.
The dicing properties have similar controls for scanline dicing (for the micropolygon scanline renderer) and ray sampling (for the raytracer).
| Binary Split | When spliting primitives, turning on this option ensures that primitives are split into grids containing a power of 2 micro-polygons. This minimizes patch cracks. | ||||||
| Dicing flatness | Normally the dicer tries to represent flat surfaces with fewer polygons. Turn this option down for more accurate (less optimized) flat surfaces. | ||||||
| Scanline measuring |
| ||||||
| Z-Importance | Ratio of Z-size to raster size. Turn this up for better detail on displaced surfaces viewed edge-on by the camera. | ||||||
| Measure Scale/Ray Measure Scale | For uniform dicing, the measure scale determines the micropolygon size. Larger values produce smaller micropolygons. | ||||||
| Ray Measuring/Ray Z-Importance | Same as Scanline measuring, but for raytracing. The default for Z importance is 1 for raytracing instead of 0. | ||||||
| Ray predicing | This optimization caches raytracing information to speed up raytracing of diced surfaces (for example subdivision surfaces) at the cost of using more memory. | ||||||
| Ray Shading Quality Multiplier | The shading quality multiplier when raytracing. See Shading Quality Multiplier below. | ||||||
| Ray Shading Quality | The shading quality when raytracing. See Shading Quality below. | ||||||
| Shading Quality Multiplier | This setting is a global multiplier on all shading qualities in the scene. Increasing this value will increase the shading quality for all objects. | ||||||
| Shading Quality | The shading quality for scanline rendering. A higher quality will generate smaller micro-polygons meaning more shading and sampling will occur, but the quality will be higher. |
