Rendering Attributes
RIB Attributes
| Name | Type | Description |
|---|---|---|
| Detail, Primitive |
This attribute will turn on the interpolate boundary flag for sub-division surfaces in the RIB stream and can be set to 1 or 0. |
| Detail |
Determines the step value for curve primitives. |
| Detail |
Determines the basis used for cubic curve primitives. |
| Detail |
Determines the interpolation (linear or cubic) for curve primitives. |
| Detail |
Determines the subdivision scheme to be used. Defaults to |
| Primitive, Vertex |
Defines the crease weight for sub-division surfaces. |
| Matrix primitive attribute for metaballs. |
Determines the rest position for metaballs. |
Mantra Attributes
| Name | Description |
|---|---|
|
Determines orientation of curve/point primitives. Curves and points will be oriented so that their normals point in the direction of the “orient” vector attribute. |
|
Used for velocity motion blur computations. |
|
Default attribute for the -u option (may be overridden by command line option). |
|
Shader overrides (per primitive). |
|
Used to determine width of curve/point primitives (see below). |
Note | The |
When determining the size of point primitives, the following checks are done (in order):
Point attribute
widthPoint attribute
pscaleDetail attribute
widthDetail attribute
pscale
When determining the width of curve primitives, the following checks are done (in order):
Vertex attribute
widthPoint attribute
widthPrimitive attribute
widthDetail attribute
widthPoint attribute
pscale
The first attribute found will determine the size of the point/curve primitives.
