Mantra rendering engines
Explains the different rendering methods of mantra.
Overview
Mantra lets you choose different methods for rendering the scene. Each has trade-offs of speed, quality, and correctness. You choose the rendering engine using the Rendering engine parameter on the Render tab of the mantra output driver node.
Choices
| Micropolygon Rendering | A standard micropolygon renderer is much faster than raytracing.
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| Ray Tracing | A raytracing renderer is more realistic but slower than micropolygon rendering.
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| Physically Based Rendering | A raytracing PBR renderer.
See the Physically Based Rendering help for more information. | ||
| Micropolygon Physically Based Rendering | A micropolygon PBR renderer creates much less noise in motion blur than the raytracing PBR renderer but is much slower.
See the Physically Based Rendering help for more information. |
