Home Shelf tools 

Create tab

Tools on the Create tab let you create and place primitives, curves, and null objects in the scene view.

By default, the items in this tab will create new objects in the scene view. If you want to create objects within an existing object, choose Create in Context from the Tool Options drop-down menu in the operation controls toolbar.

Shelf items

Creates a cube or six-sided rectangular box.
Creates a circle or ovoid surface.
Creates polygonal, NURBS, or Bezier curves.
Creates 3D text from Type 1 and TrueType fonts.
Creates a plane.
Creates fractal geometry from the recursive application of simple rules.
Creates metaballs and metasurfaces.
Creates a null object which can be used to hold a place in a scene, and never renders.
Creates one of seven convex solids which have all the vertices and faces of the same type
Creates a rivet object that sticks to a point on a surface.
Creates a sphere or ovoid surface.
Creates a sticky object which gets its transform from the surface of a polygonal mesh.
Creates a torus (doughnut) shaped surface.
Creates open or closed tubes, cones, or pyramids.