Deforms the points in the first input using one or more magnets from the second input.
Creates jagged mountain-like divisions of the input geometry.
Deforms geometry based on how you reshape control geometry.
Linearly scales the geometry along its length.
Computes a 3D metamorphosis between shapes with the same topology.
Displaces points along their normals based on fractal noise.
Generates ripples by displacing points along the up direction specified.
Scales up or down in one direction, while doing the opposite in the other two directions, to deform the geometry while retaining the same volume.
Scales the geometry along its length.
Twists the geometry around the axis.