Emit Particle Fluid
Emits fluid in a particle fluid simulation.
This tool can be used, for example, to simulate water pouring out of a tab, bucket, or watering can. It continuously generates particle based fluid, as opposed to the Source from Objects tool which continuously generates volume based fluid.
Using Emit Particle Fluid
| To... | Do this | ||
|---|---|---|---|
Create a default elliptical/rectangular emitter |
| ||
Create multiple emitters and have them interact |
This example shows two particle fluid streams colliding and merging. | ||
Emit particles from points on an object |
This example shows points on a cube emitting particle fluid. |
A possible next step could be to drain particle fluid. To remove particle fluid from a simulation, use the
Sink Particle Fluid tool or the
Sink from Objects tool on the Fluids shelf.
For specific parameter help see the
Particle Fluid Emitter node help.



