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Mirror

Duplicates and mirrors objects or geometry across a mirror plane.

Overview

Mirror works at both the Scene and Geometry levels.

  • At the Scene level, the Mirror tool creates new mirror duplicates of the selected objects. You can use the controls in the operation controls toolbar (across the top of the viewer) to automatically rename the objects as you duplicate them, for example r_arm is mirrored as l_arm.

    This is useful for rigging one side of a character and then duplicating the Bones to the other side.

  • At the Geometry level, the tool creates a Mirror surface node which mirrors the selected geometry.

Using Mirror

At the Scene level
  1. Select the object(s) you want to mirror.

  2. Click the Mirror button on the Modify tab.

  3. Select a plane in which to mirror the object from the drop-down menu on the operation controls toolbar.

At the Geometry level
  1. Select the curves and/or surfaces you want to mirror.

  2. Click the Mirror button on the Modify tab.

  3. Use the handles to move and rotate the symmetry plane.

For specific parameter help see the Mirror node help.