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Model tab

Tools on the Model tab let you edit objects in the scene view.

Shelf items

Combines, intersects, or subtracts two polygonal objects.
Slices, cuts or extracts points or cross-sections from a primitive.
Converts geometry from one geometry type to another.
Deforms and animates a piece of geometry across a surface.
Builds a skin surface between any number of shape curves in one direction.
Generates surfaces by stretching cross-sections between two rails.
Projects one surface onto another.
Increases the number of points/CVs in a curve or surface without changing its shape.
Reverses or cycles the vertex order of faces.
Revolves a curve around a center axis to sweep out a surface.
Scatters new points randomly across a surface.
Lets you interactively reshape a surface by brushing.
Builds a skin surface between any number of shape curves.
Creates a surface by sweeping cross-sections along a backbone curve.
Reverses or cycles the vertex order of faces.