Combines, intersects, or subtracts two polygonal objects.
Slices, cuts or extracts points or cross-sections from a primitive.
Converts geometry from one geometry type to another.
Deforms and animates a piece of geometry across a surface.
Builds a skin surface between any number of shape curves in one direction.
Generates surfaces by stretching cross-sections between two rails.
Projects one surface onto another.
Increases the number of points/CVs in a curve or surface without changing its shape.
Reverses or cycles the vertex order of faces.
Revolves a curve around a center axis to sweep out a surface.
Scatters new points randomly across a surface.
Lets you interactively reshape a surface by brushing.
Builds a skin surface between any number of shape curves.
Creates a surface by sweeping cross-sections along a backbone curve.
Reverses or cycles the vertex order of faces.