Allows you to create a series of relationships between several objects, where target objects will react to driver objects.
Moves the pivot of an object to the center of the bounding box for that object.
Merges the geometry of multiple objects into the last selected one.
Copies the first input geometry onto the points of the second input.
Deletes input geometry by entity number, bounding volume, primitive/point normals, and/or degeneracy.
Duplicates entire objects or geometry primitives.
Allows you to add, replace, and end parenting relationships with objects.
Creates a second object from a selected object or selected components.
Animates an object along a curve.
Turns off the display flag for the selected object node.
Makes an object automatically point at another object.
Duplicates and mirrors objects or geometry across a mirror plane.
Makes the selected object’s transforms relative to a parent object.
Allows you to set multiple objects as the parent.