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Mountain

Displaces points along their normals based on fractal noise.

This tool is useful for creating terrains and landscapes, but it can also be applied to the surfaces of other primitive objects. For example, you can model and asteroid by applying this tool to a sphere.

Using Mountain

  1. Click the Mountain button on the Deform tab.

  2. Select the points you want to displace and press Enter to confirm your selection.

You can edit the amount of displacement in the parameter editor.

For specific parameter node help see the Mountain help.