Point Muscles
Creates a smooth muscle surface that can be used to deform a character’s skin in a realistic way.
The 2 Point Muscle is an asset that contains a muscle which is attached to two points. The anchor points, as well as a position in the middle, can be controlled by anchor controls.
The 3 Point Muscle is an asset that contains two muscle objects that are attached from a common root point to separate end points. The anchor points, as well as a position in the middle, can be controlled by anchor controls. This tool is useful, for example, to create a realistic bicep muscle with the root point attached to the forearm and the two end points connected to two separate points on the shoulder blade.
The 4 Point Muscle is an asset that contains three muscle objects that are attached from a common root point to separate end points. The anchor points, as well as a position in the middle, can be controlled by anchor controls. This tool is useful, for example, to create a realistic tricep muscle with the root point attached to the forearm, one end point connected to the upper-arm, and two end points connected to separate points on the shoulder blade.
Using 2 Point Muscles
Click the
Point Muscles button on the Character tab.Select the two parent objects in the desired order and press Enter to confirm your selection.
Muscles are usually attached to null objects, which are attached to bones.

Using 3 Point Muscles
Shift +
the
Point Muscles button on the Character tab and choose 3 Point Muscle from the list.Select the three parent objects in the desired order and press Enter to confirm your selection.
Muscles are usually attached to null objects, which are attached to bones.

Using 4 Point Muscles
Shift +
the
Point Muscles button on the Character tab and choose 4 Point Muscle from the list.Select the four parent objects in the desired order and press Enter to confirm your selection.
Muscles are usually attached to null objects, which are attached to bones.
For specific parameter help see the
Muscle node help.
