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Pose

The Pose tool is used to pose characters by manipulating objects.

The Pose tool allows you to select multiple objects, and either show the object-specific handles for each object, or use one global transformation handle to manipulate the selected objects. This tool is useful, for example, when modeling characters.

Using Pose

  1. Click the Pose button on the Character tab.

  2. Select one or more objects to pose, and press Enter to confirm your selection.

  3. In the operation controls toolbar, choose either Object-specific Handles or Global Transform Handle from the Handle Mode drop-down menu.

    The default is Object-specific handles.

This tool has a special function for bones with no kinematics, as it drives bones or bone chains by pointing at your cursor. It is similar to having a bone chain with Inverse Kinematics; however, it animates with rotates, not transforms. This creates a looser, arc-like interpellation, which makes the motion appear less linear and more natural. This tool can be used, for example, to animate a character kicking.