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Rigid Bodies tab

Tools on the Rigid Bodies tab let you create dynamic RBD objects in the scene view.

Shelf items

Creates an infinite ground plane suitable for RBD, cloth, or wire simulations.
Changes the parent of a constraint from a point in space to a goal object.
Constrains the rotation an object so it does not rotate at all.
Constrains the rotation of an object so it attempts to rotate naturally, but bounces back to its original rotation.
Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups.
Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry primitive groups, and are glued to each other.
Constrains an object to a point in space using a hinge-like connection.
Creates an RBD Object from SOP Geometry.
Constrains an object to a point in space using a pin-like connection.
Creates a simulation object at each point of the source SOP geometry.
Constrains an object to a point in space using a spring-like connection.
Creates a Static Object from SOP Geometry.
Creates a Terrain Object from SOP Geometry.