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Smoke from Object

Creates a Smoke Object from SOP Geometry.

This tool sets the initial smoke conditions in the box. It does not continuously generate smoke as a Source from Objects does in a container.

This tool can be used, for example, to generate a puff of smoke or dust from a collision.

Using Smoke from Object

  1. Create a Smoke Container.

  2. Click the Smoke from Object button on the Fluids tab.

  3. Select the geometry object to convert to a smoke object and press Enter to confirm your selection.

  4. Select the container to set the initial conditions and press Enter to confirm your selection.

To...Do this

Change the display option of the simulation

Alter the options on the Guides tab of the Smoke Object. For specific parameter help see the Smoke Object node help.

Change the buoyancy rate

Alter the default Buoyancy Lift on the Forces tab of the Smoke Solver. This parameter controls the rise and fall of smoke.

Change the cooling rate

Alter the default Cooling Rate on the Forces tab of the Smoke Solver. This parameter controls how fast the temperature field trends to zero.