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Sprite

Replaces each particle with an image, which can have transparency.

This tool is often used to simulate smoke and rain. It is also very fast to render.

Using Sprite

  1. Click the Sprite button on the Drive Particles tab.

  2. Click LMB the particle system you want to be affected and press Enter to confirm your selection.

  3. Press D in the scene view to open the display options window.

  4. Open the Particles tab and set Display particles as Sprites.

  5. Close the window.

  6. At the SHOP level, create a Material with a VEX Decal and a Mantra: Sprite Procedural, and connect them to the Output Shaders node.

  7. Assign a Texture Map to the VEX Decal in the parameter editor.

  8. Go back to the SHOP level and drag your material onto your particle system.

Note

You can rotate and scale the sprites by turning on the Rotate and Scale checkboxes and editing the values in the Sprite node parameter editor.

Note

Sprites always face the camera.

For specific parameter help see the Sprite node help.