Home Shelf tools Create tab 

Sticky

Creates a sticky object which gets its transform from the surface of a polygonal mesh.

Overview

This tool creates an object which takes its transform from the world-space position of a UV point on a polygonal surface. You can then parent another object to the Sticky object to make the object follow the surface.

This is similar to the Rivet tool; however, this tool is more precise since you can attach the sticky anywhere on the surface and you can animate the position as well as the object. For example, you could animate a monkey riding on an elephant’s back while sliding across the surface trying to balance.

Placing a sticky in the viewer

  1. Click the Sticky button on the Create tab.

  2. Select the object to stick to and press Enter to confirm your selection.

    You can shift-click the object to adjust the sticky location.

Note

Your object must have UVs for this tool to work properly.

For specific parameter help see the Sticky node help.