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Subdivide

Subdivides polygons into smoother, higher-resolution polygons.

This tool is useful for making polygons smoother and for adding local detail to objects.

Using Subdivide

To...Do this

Subdivide a polygonal surface

  1. Select the faces or edges you want to subdivide.

  2. Click the Subdivide button on the Polygon tab.

  3. In the parameter editor, use the Depth parameter to control the level of smoothness.

    Each level recursively subdivides the original control polygons, so you should avoid high levels (above 3) or you will get extremely complex geometry. Add detail where it is needed (see below) rather than increasing the detail of the entire surface.

Add local detail

  1. Select the faces of the subdivision surface you want to further subdivide.

  2. Click the Subdivide button on the Polygon tab.

    You can use this technique to add extra levels of detail to various areas and to various depths.

Although it is more efficient to render from polygons, subdivision is still useful for decision making. You can set the polygonal shape to render by selecting the render flag in the network editor, while still working with the subdivision in the scene view.

Note

Subdivision does not work with EdgeCusp because the points are not properly fused.

For specific parameter help see the Subdivide node help.