Subdivide
Subdivides polygons into smoother, higher-resolution polygons.
This tool is useful for making polygons smoother and for adding local detail to objects.
Using Subdivide
| To... | Do this |
|---|---|
Subdivide a polygonal surface |
|
Add local detail |
|

Although it is more efficient to render from polygons, subdivision is still useful for decision making. You can set the polygonal shape to render by selecting the render flag in the network editor, while still working with the subdivision in the scene view.
Note | Subdivision does not work with EdgeCusp because the points are not properly fused. |
For specific parameter help see the
Subdivide node help.
