Clears the texture cache, forcing textures to be reloaded.
Adjusts texture coordinates in the UV viewport by painting.
UV Edit allows interactive editing of the UVs on the source geometry.
Relaxes UVs by pulling them out toward the edges of the texture area.
Assigns UVs by projecting them onto the surface from a set direction.
Applies an image file as a textured shader to a surface.
Assigns texture UV coordinates to geometry for use in texture and bump mapping.
Transforms UV texture coordinates on the source geometry.
Separates UVs into reasonably flat, non-overlapping groups.