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Toon Character

Creates a ready-to-animate Toon Character.

This tool puts down a full featured cartoon animation rig, which is animation-ready. The Toon Character rig comes with built-in deformation, facial shapes, as well as squash and stretch ability.

Note

To control the skin’s rendering parameters (Matte,Phantom, Shading Quality, etc.), attach a Properties SHOP in the Rendering Properties parameter on the Shading and Eyes tab.

Using Toon Character

Click the Toon Character button on the Auto Rigs tab.

Parameters

Skin LOD

Controls the mesh resolution of the character.

Display Skin

Displays the deforming geometry of the character.

Animation

Control LOD

Changes the level of display for all rig animation controls.

Set Animation Defaults

Sets all animation parameter values to their default values.

Switchers

The controls on this tab are for blending different spaces and control systems.

Head World Space Blend

Blend between local and world space for rotations.

FK/IK Blend

Blends between forward and inverse kinematic solutions.

Stretch Ratio

Controls the stretch ratio for IK body parts. A value of 0 is no stretch, and a value of 1 is full stretch. Stretch is a percentage of the distance between the end of the bone and IK control.

Wrist World Space Blend

Blend between local and world space for rotations.

Curved Arm

Applies an effect that causes the arm to appear curved at the mid joint.

Custom Control Space

Provides a custom control space to IK solutions. This allows you to lock the controls to an object in world space, independent of the rig space.

Custom Space Blend

Blend between the standard and any custom IK space.

Curved Knee

Applies an effect that causes the knee to appear curved at the mid joint.

Facial Controls

The controls on this tab are for modifying face shapes and expressions.

Spine

The controls on this tab are for animating the spine of the character.

Head and Neck

The controls on this tab are for animating the head and neck of the character.

Arms

The controls on this tab are for animating the arms and hands of the character.

Legs

The controls on this tab are for animating the legs of the character.

FK Stretch Controls

Applies stretch to an FK solution.

Character Placer

Hook Object

A parent object for the rig.

Rig Translate/Rotate/Scale

Transform parameters for the rig.

Shading and Eyes

Skin Material

The material to attach to the skin.

Light Mask

The light mask to apply.

Rendering Properties

The Properties SHOP to control rendering parameters.

Head and Neck

Use Custom Eye

None

Use default eyes.

From Scene

Use an object from the scene.

From File

Use a geometry object from a disk file.

Scene Object

Path to an object network from the scene.

File Path

File path to eye geometry.

Animation Data

Generate Mocap Rig

Generate a motion capture rig asset from the character.

Source File

Load Autorig animation data from a file.

Refit Tolerance

Tolerance to use when attempting to refit raw keyframes.

Read/Reload

Apply the animation in the specified file to the rig, with keyframes being refit using the tolerance.

File Path

File to write keyframe data to.

Write Keyframe Data

Convert the current animation to keyframes and write out to the specified file.

Preferences

Display Bones

Toggles the display of bones on the rig.

Display Parts

Toggles the display of individual body parts.

Body Part Sub-tabs

Display Animation Controls

Toggles the display of animation controls on the rig.

Control Scale

Modify the per-part control scale.

Control Color

Modify the per-part control color.

Control Level of Detail

Modify the level of detail level for individual controls.