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UV Edit

UV Edit allows interactive editing of the UVs on the source geometry.

Make sure the object has UVs and a Material assigned to it.

You also need to have a texture projected onto a model in order to use the UV Edit tool. This tool is useful for manually editing the UVs on source geometry.

Using UV Edit

  1. Click the UV Edit button on the Texture tab.

    Note

    You can load the texture image as the background in your UV viewport to easily view edit changes.

  2. Drag the verticies using the UV Edit handles to to move the UVs.

For specific parameter help see the UV Edit node help.