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UV Transform

Transforms UV texture coordinates on the source geometry.

Make sure the object has UVs and a Material assigned to it.

You also need to have a texture projected onto a model in order to use the UV Transform tool.

This tool works the same way as UV Edit; however, it only allows you to edit one set of points at a time. Each time you want to perform a different edit you must put down another UV Transform node. This is useful if you want to keep track of your edit history and make it easy to return and change specific transformations later on. Also, unlike the UV Edit operation, UV Transform supports animation of UVs.

Using UV Transform

  1. Click the UV Transform button on the Texture tab.

    Note

    You can load the texture image as the background in your UV viewport to easily view edit changes.

  2. Drag the verticies using the UV Transform handles to to move the UVs.

For specific parameter help see the UV Transform node help.