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Wires tab

Tools on the Wires tab let you create flexible dynamic objects in the scene view.

Shelf items

Connects an existing soft body constraint to the object’s animation.
Connects an existing soft body constraint to a point on a dynamic object.
Connects an existing soft body constraint to an RBD object.
(Re)Connects an existing soft body constraint to a point in world space.
Sets the initial shape of a simulated wire object based on its current shape.
Constrains the rotation of a point on a wire object so it does not rotate at all.
Constrains the rotation of a point on a wire object so it attempts to rotate naturally, but bounces back to its original rotation.
Creates a pin constraint and an angular constraint so that the object is pinned to a point in space, and is unable to rotate.
Creates a Wire Object from SOP Geometry.
Provides controls for setting up basic positional constraints for wire objects.
Provides controls for setting up basic spring constraints for wire objects.