Connects an existing soft body constraint to the object’s animation.
Connects an existing soft body constraint to a point on a dynamic object.
Connects an existing soft body constraint to an RBD object.
(Re)Connects an existing soft body constraint to a point in world space.
Sets the initial shape of a simulated wire object based on its current shape.
Constrains the rotation of a point on a wire object so it does not rotate at all.
Constrains the rotation of a point on a wire object so it attempts to rotate naturally, but bounces back to its original rotation.
Creates a pin constraint and an angular constraint so that the object is pinned to a point in space, and is unable to rotate.
Creates a Wire Object from SOP Geometry.
Provides controls for setting up basic positional constraints for wire objects.
Provides controls for setting up basic spring constraints for wire objects.