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Maya transition guide

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Maya™ to Houdini 9 transition guide

Welcome to Houdini! This guide shows a few basic translations between Maya™ and Houdini to help Maya users get up to speed more quickly.

We hope that Maya users will use this guide as starting point, and then explore Houdini’s unique node-based procedural workflow and all the benefits it has that don’t have equivalents in Maya.

Concepts

Maya(tm)Houdini

Attribute editor

Parameter editor (top right pane)

Hypergraph

Network editor (bottom right pane)

Shape nodes, modeling commands, inputs

Surface nodes

Construction history

Surface node network

Tool options box

Operation controls toolbar, Parameter editor

Manipulator

Handle

Edit > Parent/Unparent

Connect object nodes together, or use Parent tool on the Modify shelf tab.

Houdini treats objects and components slightly differently than Maya™.

In Maya, every piece of geometry you create is an object, and you combine objects using modeling commands to create new objects. An object’s construction history lets you access the nodes that contributed to the object.

In Houdini, the Geometry Container objects represents animate-able models, alongside other object types such as lights, cameras, and bones. Geometry container objects have a network of surface nodes inside that define the object’s geometry.

In Houdini, you often alternate between creating, combining, parenting, and animating objects at the Scene level, and modeling using surface nodes inside Geometry container objects (the Geometry level).

More information

Viewing

FunctionMaya(tm)Houdini

Tumble

Alt + LMB

Space + LMB

Track

Alt + MMB

Space + MMB

Dolly

Alt + LMB + MMB

mouse_wheel

Space + RMB

mouse_wheel

Box zoom

Ctrl + Alt + LMB

Space + Ctrl + RMB

Default view

A

Space + H

Show all

Shift + A

Space + A

Show selected

F

Space + G

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Toggle wireframe

4 5

W

Viewport options

Hotbox or panel menus

Floating menus in top-right corner of viewports.

Min/max view

Tap Space

Space + B Viewport

Ctrl + B - Pane

Shaded + wireframe

Shading > Shading Options

Shading icon menu on viewer toolbar > /

Viewport layout

Quick layout toolbar

Layout icon menu on viewer toolbar

Selection

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Select tool

Q

S

Select by name

Outliner

/ in network

Select ancestor

Up

PgUp

Select descendant

Down

PgDn

Toggle object/component

F8

F8

Select points

F9

2

Select edges

F10

3

Select faces

F11

4

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Convert selection

Select > Convert selection

Change component select mode

Align manipulator axes

Tool settings dialog

Right click the manipulator (handle)

Paint selection

Paint selection tool

Right-click Select tool > Brush Picking.

Loop edge selection

Select > Select Edge Loop tool

Select the first edge then press L

Grow selection

Select > Grow selection region

Alternate between selecting points 2 and faces 4.

Editing

FunctionMaya(tm)Houdini

Create objects

Create menu

Create shelf tab

Choose the geometry type after creating the object.

Template object

Display > Object Display > Template

Template flag on object node

Edit polygons

Edit mesh menu

Polygons shelf tab

Undo

Z

Ctrl + Z

Redo

Shift + Z

Ctrl + Y

Repeat last command

G

Q

See also reselecting geometry.

FunctionMayaHoudini

Move

W

T

Rotate

E

R

Scale

R

E

Node-specific manipulator

T

Enter

Soft transform

Proportional Modification tool

Move tool Soft radius option

Animation

FunctionMaya(tm)Houdini

Set key

S

K

Move object pivot

Ins

Ins

Auto-key

Status line button

Auto-key button on playbar

Play animation

Alt + V

Up

Next frame

Alt + .

Right

Previous frame

Alt + ,

Left

Choose channels to key

Channel box

Scoping

Maya users may want to turn off the auto-commit option.

FunctionHoudini

Graph editor

Windows > Channel editor, click in top left corner. See channel graph.

Dopesheet

Windows > Channel editor, click in top left corner. See dopesheet.

Drag handles in the channel editor with LMB, not MMB.

Rendering

FunctionMaya(tm)Houdini

Link lights and shadows

Link editor

Link editor pane type

Materials

Hypershade

Material palette (tabbed with network editor)

Render scene

Status bar button

in toolbox

Render with settings

Render globals

Create a render node and render through it.

MayaHoudini

FCheck

Mplay

Playblast

Flipbook