Tag: shading
All tags
Bake VEX
Color
Dv
Material
RMan Shader
Rest Position
Shader
Writing VEX shaders for physically based rendering (PBR)
area
ashikhmin
atten
blinn
blinnBRDF
computenormal
cone
diffuse
diffuseBRDF
environment
fastshadow
filterstep
fntransform
fresnel
frontface
ftransform
fvtransform
getglobalraylevel
getobjectname
getraylevel
getrayweight
lntransform
ltransform
lvtransform
matchvex_blinn
matchvex_specular
ontransform
otransform
ovtransform
phong
phongBRDF
phonglobe
rayhittest
reflect
refract
renderstate
specular
specularBRDF
teximport
texture
trace
wireblinn
wirediffuse
Related tags:
pbr
(12)
transform
(9)
file
(3)
map
(3)
math
(2)