float diffuseBRDF(vector L, vector N)Equivalent to clamp(dot(L, N), 0, 1).
float diffuseBRDF(vector L, vector N, vector V, float rough)
specularBRDF, phongBRDF, blinnBRDF, and diffuseBRDF return the computed BRDF for the different lighting models used in VEX shading. You can use them in custom illuminance loops to replicate the lighting models of the corresponding VEX lighting functions.
See specularBRDF for some example code.
