fastshadow vex function
Sends a ray from the position P along the direction specified by the direction D.
float fastshadow(vector P, vector D, float bias)
Sends a ray from the position P along the direction specified by the direction D. The length of the D vector represents the farthest distance considered when check for occlusion.
Returns 1 if there are no occluding objects found, or 0 if the ray hit an object in between.
See optional parameters .
