Basics

Subtopics

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  • How to tumble (orbit), track, dolly (zoom), and customize the scene view.
  • Introduces Houdini’s new user interface, with a tour of the main window and links to various user interface topics.
  • Explains how objects, geometry containers, and surface nodes work in Houdini.
  • An overview of the different parts of the scene: objects, geometry, components, attributes, etc.
  • Houdini includes various tools that let you select, assign color, comb, and sculpt geometry and attributes by “brushing” across surfaces with the mouse or a tablet stylus.
  • How to configure Houdini to match your project and workflow.
  • A quick, basic introduction to using Houdini.
  • How to select objects, geometry, particles, and dynamics for use with other tools.
  • How to use bundles, takes, and other features to organize and experiment with your scene.
  • How to view custom attributes in the scene view.
  • Frequently asked questions about the user interface and general topics.