Basics Organization and optimization
How to use bundles, takes, and other features to organize and experiment with your scene.
See also: Organizing nodes
The most powerful method for organizing and re-using your work in Houdini is digital assets. Digital assets let you bundle up a network of nodes, such as a character or an effect, as well as any supporting resources such as scripts and textures, and make it its own self-contained node with parameters and handles. This is a very effective way for technical directors to create resources and disseminate them to artists.
Takes let you organize explorations, variations, and different passes. You start with a baseline setup, and then layer on a hierarchy of takes, where each take is a set of changes to various parameters on objects and nodes in the scene.
For advanced users, learn how to optimize Houdini for faster cooking and viewing.
Subtopics
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In Houdini, recomputing the look and contents of the scene when the underlying network changes is called cooking the scene.
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Bundles allow you to refer to a group of objects as a single unit. This is useful in situations such as lighting where you can link a bundle of lights all at once.