= Rigging = A character's _skeleton_ drives the character's motion. The skeleton [captures geometry|char_capture] and controls the geometry's deformation. To create skeletons in Houdini you work with bones (unlike some other 3D packages where the focus is on _joints_) at the [object level|/basics/objects] . Each bone has an _orientation_ and a _length_ that define its shape. The bone's position is generally determined by its parent. The bone's orientation is relative to the parent, so rotations start at (0, 0, 0). - [Rigging tips and guidelines|rigging_tips] - [How to draw and edit bones|draw_bones]