= Add noise = table>> tr>> th>> To do this... th>> Use this operator tr>> td>> Noise td>> [Noise COP|Node:cop2/noise] * Can create different types of noise, including completely random pixels, and more continuous noise like Perline, Sparse, and Alligator. * Useful for adding variation to mattes, either by multiplying the matte, or adding to/screening the matte. tr>> td>> Film grain td>> [Grain COP|Node:cop2/grain]