AttractToRing example file
This example shows just one way of creating and using an attractor object to pull particles from an emitter and have them stop when the particles reach the attractor.
Some points:
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The techninque of birthing a fixed number of points but have them stream from their birthed position while still retaining their initial velocity and position using a Group POP and a Suppress Rule POP is necessary when you want to retain point counts over all the frames for blending purposes, when using the Softbody POP or any other reason where you don’t want the particle count to change
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The importance of drag when using attractors. The mass of the particles and their current drag can make or break your simulation.
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How to put some nice turbulence in your particle system by using a Force POP and absolutely no direct forces but just using its noise.