BlendTexture example file

This example shows how to blend UV texture coordinates using a Sequence Blend SOP.

The Sequence Blend SOP can blend a combination of shapes, colors, textures, and normals between two or more geometries in a sequential manner.

Two geometries with the same number of points are created. The butterfly image is texture mapped to those geometries using a UV Texture SOP and a Shader SOP. A Sequence Blend SOP blends between the two inputs' UV texture positions.