= Animating with fur = NOTE: This tutorial is a detailed look into what goes on at the network level. An automatic way to create the same effect is to use the [Add Dynamics|/shelf/furdynamics] tool on the shelf. When animating the fur, it is important to use a [Rest SOP|Node:sop/rest]. If you don't, fur will be added and subtracted when the skin is deformed instead of being stretched over the surface, which will look unnatural. This procedure is a continuation of [Basic fur setup|basicsetup], but can also be done using guides. # Add a [Icon:SOP/rest][Rest SOP|Node:sop/rest] after your [grid|Node:SOP/grid] node and connect the grid to both of the inputs. # Insert a [Icon:SOP/xform][Transform SOP|Node:sop/xform] after the [Icon:SOP/rest][Rest SOP|Node:sop/rest] and animate your character. [Image:/images/fur/anim_nodes.png] The following is an example of what deformed skin would look like when animating without the [Rest SOP|Node:sop/rest]. As you can see, the fur is filled in on the stretched skin and does not appear natural. [Image:/images/fur/anim_norest.png] The following is an example of what the deformed skin would look like when using with [Rest SOP|Node:sop/rest]. As you can see, the fur spacing is stretched with the deformed skin. No extra fur is added. [Image:/images/fur/anim_rest.png] NOTE: You must insert a [Rest SOP|Node:sop/rest] for animation to work properly.