Basic Smoke material

A diffuse material designed specifically for volume objects.

See also: Materials , How to make clouds, How to convert an object into smoke

Parameters

Smoke Color

This is the color of the smoke.

Use Point Color

If this toggle is on, the smoke color is multiplied by any point color.

Smoke Density

The overall density of the smoke. Higher values are more opaque smoke that reflects light faster.

Shadow Density

This is the same as Smoke Density but is used in the shadow pass. This controls how much light the smoke will block.

Receive Shadows

If this toggle is on, the smoke tests for light visibility. Enabling shadows also enables self-shadowing.

Note

For performance reasons, it is recommended to use Shadow Maps for shadowed smoke.

Illuminance Angle

This is the angle of the cone, in which the smoke will test for shadows.