Basic Smoke material
A diffuse material designed specifically for volume objects.
See also: Materials , How to make clouds, How to convert an object into smoke
Parameters
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Smoke Color |
This is the color of the smoke. |
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Use Point Color |
If this toggle is on, the smoke color is multiplied by any point color. |
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Smoke Density |
The overall density of the smoke. Higher values are more opaque smoke that reflects light faster. |
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Shadow Density |
This is the same as Smoke Density but is used in the shadow pass. This controls how much light the smoke will block. |
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Receive Shadows |
If this toggle is on, the smoke tests for light visibility. Enabling shadows also enables self-shadowing. Note
For performance reasons, it is recommended to use Shadow Maps for shadowed smoke. |
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Illuminance Angle |
This is the angle of the cone, in which the smoke will test for shadows. |