Sweater material
A basic material with a silly procedural pattern and a woven yarn displacement.
This is a simple Lambert surface with a procedural star pattern. This material is more of an example of how the woven displacement works.
Parameters
Surface
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Lambert Intensity |
A multiplier for the diffuse contribution to the material. Since BaseColor (in conjunction with the |
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Use Base Color |
If this box is not checked, the Base Color is ignored. Defaults to on. If Use Base Color and Use Point Color are both off, the surface color will be white. |
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Base Color |
This is the base surface color for the material. Defaults to white. |
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Use Point Color |
If this box is checked, and the point color, |
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Opacity |
The opacity color for this material. |
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Use Point Alpha |
If set, the Alpha attributes will be multiplied into the final Opacity. If no Alpha Attribute exists, Opacity is unaffected. |
Stars
See stars for more information. Any of the many procedural patterns in VEX can be substituted for stars in the VOP network. Those parameters can then be promoted to the material.
Specular
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Specular Intensity |
A multiplier for the specular contribution to the material. |
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Specular Color |
The specular highlight color. |
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Roughness |
This value controls the size or spread of the specular highlight. |
Displacement
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Overall scale |
Controls the overall height (scale) of the yarn displacement. |
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Warp |
The number of yarns across. |
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Weft |
The number of yarns up and down. |
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Yarn Width |
The size of the yarn relative to the frequency. |
Properties
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Displacement Bounds |
Usually tying this value to the displacement Overall Scale should work well. However making the displacement bounds as small as possible, without causing "rips" in the render, can lower render times. See render properties for more information. |
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Displacement Space |
The space in which you specify displacement bounds. The default, "Bounds specified in object space" is the recommended value.
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True Displacements |
When running displacement shaders, whether the VEX variable P is actually moved (true displacement) or whether bump mapping will be performed. |