Volume Cloud material
A diffuse material designed specifically for volume objects.
See also: Materials
Parameters
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Cloud Color |
This is the color of the cloud. The default is white. |
|
Use Point Color |
If this toggle is on, the cloud color is multiplied by any point color. |
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Density |
This is the overall opacity of the cloud. The opacity of the cloud is attenuated throughout the depth of the volume object. Higher values are more opaque cloud which reflects light faster. |
|
Cloud Density |
The overall density is multiplied by this value. Higher values are more opaque cloud that reflects light faster. |
|
Cloud Density |
This is the same as Cloud Density but is used in the shadow pass. This controls how much light the cloud will block. |
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Receive Shadows |
If this toggle is on, each voxel tests for light visibility. Enabling shadows also enables self-shadowing. Note
For performance reasons, it is recommended to use Shadow Maps for shadowing clouds. |
|
Illuminance Angle |
This is the angle of the cone, in which a test for shadows is run. |