hou.Vector3 class
Methods
angleTo(self, vector3)→ floatangularVelocityTo(self, vector3, time_interval)clampLengthAsNew(self, min_length, max_length)→ Vector3cross(self, vector3)→ Vector3distanceTo(self, vector3)→ floatdot(self, vector3)→ floatisAlmostEqual(self, vector3, tolerance=0.00001)→bool-
Return whether this vector is equal to another, within a tolerance.
length(self)→ floatlengthSquared(self)→ floatmatrixToRotateTo(self, vector3)→ Matrix4minus(self, vector3)→ Vector3normalized(self)→ Vector3plus(self, vector3)→ Vector3setTo(self, tuple)times(self, scalar)→ VectorVector3(self)__add__(self, vector3)→ Vector3__getitem__(self, index)→ float__len__(self)→ int__mul__(self, scalar) -> Vector3 OR __mul__(self, matrix4)→ Vector3__neg__(self)→ Vector3__setitem__(self, index, value)__sub__(self, vector3)→ Vector3