hou.bezier function

Evaluate a Bezier interpolation spline for an animated parameter using the left keyframe’s outgoing value, tangent, and acceleration and the right keyframe’s incoming value, tangent, and acceleration.

All Usage Replaces

See also: hou.constant, hou.cubic, hou.cycle, hou.cyclet 18 more , hou.ease, hou.easein, hou.easeinp, hou.easeout, hou.easeoutp, hou.easep, hou.linear, hou.match, hou.matchin, hou.matchout, hou.qlinear, hou.quintic, hou.repeat, hou.repeatt, hou.spline, hou.vmatch, hou.vmatchin, hou.vmatchout

Usage

bezier() → float

This function is one of the special animation functions that use the current playbar time and information in the parameter’s keyframes, such as in and out values, tangents, acceleration, etc., to evaluate themselves. Because the information needed to evaluate these functions comes from the keyframes, these functions take few or no parameters.

Calling this function from outside a parameter’s expression will raise a hou.NotAvailable exception.

Replaces

bezier expression function