Network Working with nodes
See also: Wiring nodes together, Navigating the node network, Editing parameters, Node flags
Many actions in Houdini automatically create nodes in the network, such as using the tools on the shelf. You can also manually add nodes in the network editor. For example, if you are viewing a geometry network you can create a Sphere node in the network editor pane, and a sphere will appear in the 3D view. See the tab menu for information on using the tab menu to create nodes.
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Navigate around networks |
See how to navigate in the network editor for more information. |
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Select a node |
Click the node in the network view. |
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Select multiple nodes |
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Move a node in the layout area |
Drag the node. |
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Connect nodes together |
See wiring nodes. |
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Rename a node |
Click the name next to the node to make it editable. |
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Delete nodes |
Select the nodes and press Del . |
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Cut, copy, and paste one or more nodes |
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Show a context menu of commands related to a node |
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Change the display of the network |
In the network editor, press D or right-click the background and choose Viewing controls > Display options. Settings you can change include:
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When you delete a node, the network tries to regenerate itself by connecting all the descendants of the deleted node to the node’s first parent.
You can Delete a node and then insert a new node using
on the parent’s output to quickly replace a node.
You can copy and paste between multiple running instances of Houdini. To make each running copy of Houdini have a separate clipboard, use the SESI_COPY_SUFFIX environment variable.